All | Unique
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z
Families | Templates | Types | Subtypes | Universal Monster Rules


Lizardfolk, Lizard Scion

This muscular lizardfolk towers above others of its kind, a primeval behemoth painted with elaborate designs.

Lizard Scion CR 5

Source Monster Codex pg. 148
XP 1,600
N Large humanoid (reptilian)
Init +0; Senses Perception +5

Defense

AC 17, touch 9, flat-footed 17 (+8 natural, –1 size)
hp 45 (7d8+14)
Fort +7, Ref +2, Will +3

Offense

Speed 30 ft., swim 30 ft.
Melee mwk trident +9 (2d6+3), bite +5 (1d8+1) or 2 claws +7 (1d6+3), bite +5 (1d8+1)
Ranged mwk javelin +5 (1d8+3)
Space 10 ft., Reach 10 ft.
Special Attacks blood rage

Statistics

Str 16, Dex 11, Con 14, Int 9, Wis 12, Cha 11
Base Atk +5; CMB +9; CMD 19
Feats Cleave, Multiattack, Power Attack, Weapon Focus (trident)
Skills Perception +5, Swim +14
Languages Draconic
SQ hold breath, lizardfolk blood

Ecology

Environment temperate swamps
Organization solitary, band (with 3–12 lizardfolk), or tribe (with 13–60 lizardfolk)
Treasure NPC gear (mwk trident, 2 mwk javelins)

Special Abilities

Lizardfolk Blood (Ex) A lizard scion counts as a lizardfolk for all effects related to race.

Description

Every few generations, a lizard scion is born to a lizardfolk tribe. With twice the life span of a typical lizardfolk and a large and muscular stature, a scion typically rises to become the leader of her tribe. Lizardfolk show great—often unquestioning—devotion to scions, believing they are blessings from the spirits and divine in nature. In many ways, tribes see them as living monuments to the lost greatness of their people, singing songs of an era when every lizardfolk was as large and impressive as the scion.

A lizard scion is not officially recognized until her 100th birthday, though many might suspect that she is one. At that point, the tribe holds a ceremony in which they present the newly titled lizard scion with a special war trident as a mark of status. These ancient tridents are never used by ordinary lizardfolk, and most have been handed down through their tribe for generations, sometimes sitting untouched for hundreds of years until the naming of a new lizard scion.

Some lizard scions become great protectors and voices of wisdom among their people, leading a tribe to previously unknown accomplishments and stability within its hidden enclave. Others attempt to build alliances with other lizardfolk tribes or even unite two tribes into one. A tribe of lizardfolk being systematically pushed out of its ancestral territory, however, might see the coming of a lizard scion as a sign that war is imminent, and could be spurred to take up arms once and for all against the socalled “civilized” encroachers.

There are rumors that deep in some jungles or swamps there live entire tribes of dinosaur-herding lizard scions that have bred true as a race, but such stories may be little more than the overactive imaginations of explorers and treasure hunters.

Lizard scions average 10 feet in height and 500 pounds, though this can vary by tribe and age. Unlike boggard priest-kings, lizard scions are never fat, but rather hugely muscled specimens with excellent reflexes.

Creatures in "Lizardfolk" Category

NameCR
Lizard Scion5
Lizardfolk1
Lizardfolk Berserker5
Lizardfolk Champion10
Lizardfolk Clutch Mother13
Lizardfolk Rattler5
Lizardfolk Sorcerer12
Lizardfolk Stalker3
Lizardfolk Swamp Lurker8
Lizardfolk Vanguard2